The Shroud Reaches

A frontier at the edge of known space.

Three civilizations. One shattered star-forge. And something in the dark that has been waiting a very long time to eat the light. This is the story of the Star Seekers universe.

Eons ago

The Beacon

An ancient star-forge, built by a civilization older than every faction. The Vaari used it to seal away a void intelligence that devours stars. For eons, it held.

The Beacon
Long ago

The Fracture

The Beacon shattered. Its wake carved a debris zone of broken worlds across the Reaches. For a thousand years, the Fracture was dead rock.

A broken world
Year 0

The Pulse & the Ember Bloom

One night the shards lit up, bright enough to be seen from three civilizations. Every faction sent its fleet. Over Halden's Drift, somebody fired on a shard. It bloomed: a sphere of fire that burned for eleven minutes and erased three fleets at once.

STAR SEEKERS: SHARD WAR
The Ember Bloom
Years 0–3

The Shard War

The survivors, human, reptilian and spirit, band together as the Ashwing. A warlord falls mid-battle. A world burns. And near the shards, every captain hears the Whisper, promising victory. The war was never an accident.

STAR SEEKERS: SHARD WAR
Ashwing flagships
Year 3

The Accord of Ashes

Forge, Drakari and Vaari sign the peace, named after the fleet that proved it could be done. The Lanegates are built. The Shroud Reaches are sealed, abandoned and forgotten.

Accord insignia
Twenty years later

The shards wake again

Salvage runner Vex Kaine intercepts a dying transmission: coordinates to the first Beacon Shard. Every shard that wakes also stirs the Hollow. The race is on.

STAR SEEKERS 2
A Beacon Shard

“It doesn't need to fight anyone. War burns shard energy faster than anything else. So it whispers, and the war keeps going.”

THE HOLLOW IS LISTENING.

Game 01 · The prequel

Your weapons have names.

When the first Beacon Shard detonates, three war fleets die in eleven minutes. Pick up anyone still breathing. Every pilot you rescue flies beside you as a weapon. Reshape your fleet, fuse rival ships into capital ships, and outlive the bloodiest war in history.

Fleet-survivor rogueliteOne thumb10-minute runsFree Act 1No ads, no energy
Shard War key art: a fleet fighting in burning debris

Build a fleet, not a gun

Twelve wingmen from three factions. Each pilot fires differently, and each one you rescue joins your formation.

Spear · Ring · Wake

Tap to reshape your fleet. Focus fire forward, guard every side, or trail behind you like a snake.

Concord Fusions

Max out two pilots from rival factions and they fuse into one capital ship. Six fusions to discover.

Save your wingmen

Shot-down pilots drift as escape pods. You've got eight seconds to reach them, or they're gone for the run.

50 Shard Echoes

Hand-made challenge levels with three stars each. Visions of a war that hasn't happened yet.

Daily Sortie

Same seed for everyone, one scored attempt, global Game Center leaderboard. Plus Endless and Khar Oaths.

The Ashwing

Four captains. One ragtag fleet.

FREELyra Nevis
Forge Compact

Lyra Nevis

Flagship: Kindling

A cocky 22-year-old test pilot. The first captain to pick up a pod that wasn't Forge.

FULL WARKesh Varr
Drakari · Khar

Kesh Varr

Flagship: Oathfang

His whole brood died in the Ember Bloom. He swore the Khar Oath to protect the Ashwing instead.

FULL WARIlun
The Vaari · Solari

Ilun

Flagship: Quietlight

Half-light, cut off from the collective. Hears the shards, and hears the Whisper loudest of all.

BEAT ACT 5Sable Orrin
Hollow-touched

Sable Orrin

Flagship: Nullwake

A Forge deserter who listened too long. Half of him belongs to the Hollow now.

Five acts · Ten bosses

The war, act by act.

Swipe or scroll sideways →

01ACT I

Halden's Drift

Pick up anyone still breathing.

The debris field of the Ember Bloom. Riftlings swarm the dead. The Ashwing is born.

GravemawGRAVEMAW
02ACT II

The Veylis Ring

Somebody wants this war to last.

A warlord's royal flagship, and a cloaked ship that kills him mid-fight. Then it goes berserk.

The Verdant ThroneTHE VERDANT THRONE
03ACT III

Kharos Burns

The Khar do not break.

Defend a dying world beside the titan-ship The Unbroken against a planet-cracking dreadnought.

VerdictVERDICT
04ACT IV

The Hush

The quiet is listening.

Where light dies and sound stops. Three monolith-ships linked by white beams. Break the links.

The Silent ChoirTHE SILENT CHOIR
05ACT V

The Beacon's Heart

Everyone. Together. Now.

Every faction flies on the same side for the first time, against a Herald of the Hollow.

The Maw of NothingTHE MAW OF NOTHING
Wingmen & Fusions

Three factions, wing to wing.

Twelve wingmen ships

12 wingmen

Forge gunners, Drakari blade-ships, Vaari prism lancers. Every pilot fires differently in every formation.

SPEARRINGWAKE
Concord Fusion capital ships

6 Concord Fusions

Rival factions, one hull. Max two pilots from different factions and watch them merge into a capital ship.

In the cockpit

Screens from the war.

Fighting Gravemaw
The Silent Choir boss
The Maw of Nothing
Act clear
Shard Echoes map
The Workshop
FREEAct 1, Lyra Nevis and 10 Shard Echoes
$4.99One purchase unlocks the full war. Once.
0 ADSNo energy timers. No currency for sale.
Game 02 · Twenty years later

One pilot. Five shards. 100 levels.

The Reaches were sealed and forgotten. Now the Beacon Shards pulse again. Fly through alien waves, face a giant boss at the end of every single level, and recover the shards before the Hollow finds you.

100 levelsA boss every level12 ships3 factionsLeaderboardsNo ads
Vex Kaine
Pilot file

VEX KAINE

Independent salvage runner. No faction. Lost a crew to a warlord raid. A survivor by necessity, not a hero by choice.

The Beacon Shards

One shard every twenty levels.

Every shard you recover brings you closer to the truth, and wakes the Hollow a little more.

×5BEACON SHARDS
The hangar

Fly 12 ships across 3 factions.

FORGE COMPACT

ANVIL SPARROW

Starter

Standard-issue Forge starter fighter.

SPEED
ARMOR
FIREPOWER
Heralds of the Hollow

A boss at the end of every level.

BossBossBossBossBoss
A boss at the end of every level
100 levels of alien waves
Explosions that hit back
Fly 12 ships across 3 factions
Fight on ice, lava and sand
Humans, reptilians or spirits
Choose your side

Three factions. Three species.

Humans, reptilians and spirits. They nearly destroyed each other once. In both games, you decide who you fly for.

Humans · Grit & adaptability

Forge Compact

Miners and frontier workers. A decentralised militia of gunmetal hulls, violet plates and orange engines.

Marshal Dorian KadeMARSHAL DORIAN KADE
Reptilians · Ferocity & numbers

Drakari Dominion

A warrior empire of castes: Veyl scholars, Khar warriors, Drosk miners. Emerald scales over bronze rock armor.

Oren VashOREN VASH
Spirits · Ancient knowledge

The Vaari

Beings of light bound in obsidian and crystal. They sealed the Hollow once. Their tech looks like magic.

AethonAETHON
Pilot briefing

Frequently asked questions

What is Star Seekers?

Star Seekers is a series of space shooter games for iPhone by PG App Studios, set in an original universe called the Shroud Reaches. There are two games: Star Seekers: Shard War, a fleet-survivor roguelite, and Star Seekers 2, a 100-level campaign with a boss at the end of every level.

Which game should I play first?

Either works. Shard War is the prequel and tells the story of the Shard War. Star Seekers 2 takes place twenty years later. Playing Shard War first shows you how the Hollow and the Beacon Shards became a threat.

Are the games free?

Yes, both are free to download. In Shard War, Act 1, the captain Lyra Nevis and 10 Shard Echoes are free, and one purchase unlocks the full war. In Star Seekers 2, every ship can be earned by playing, and optional credit packs let you go faster.

Do the games have ads?

No. Neither Star Seekers game shows ads, has energy timers or tracks you across other apps.

Which devices are supported?

Both games are made for iPhone and also run on iPad. They use simple one-thumb controls: touch to fly while your ships fire on their own.

What's the difference between the two games?

Shard War is a roguelite. You build a fleet of rescued wingmen in 10-minute runs, switch formations and fuse ships. Star Seekers 2 is a classic level-by-level shooter with 100 levels, 12 ships to unlock, upgrades and global leaderboards.

Launch window open

The Reaches are waking. Are you ready, pilot?

Start with the war that began it all, or jump straight into the hunt. Both are on iPhone, and neither has ads.